Realtime Shader Editor

Realtime Shader Editor

Here are some shots of my two (DX9/DX11) realtime shader editors with syntax highlighting.

DX9/sm3.0 – Distance field metaball tunnel raymarching:

DX9/sm3.0 – Self shadowed menger box with rough ambient occlusion:

DX9/sm3.0 – Simple raytracer – textured, diffuse, specular, ambient term, ambient occlusion:

DX11/cs5.0 – Raymarching again, but using a compute shader:

DX11/cs5.0 – Mandelbulb:

DX11/cs5.0 – 3D Quaternion Julia fractal: